PlayerUnknown’s BattleGrounds has been a massive hit, it’s one of the most-watched games on Twitch and has completely taken over the survival/battle royale genre.
Brendan Greene is better known by many as PlayerUnknown, the guy behind this massive success of a game. It’s still in the early stages, and there’s a lot more work to do before it gets a full, final release, but so far things are on the right track and people are loving the experience. None the less, there’s something missing from the game that some people have been interested in seeing, and perhaps one of the most interested in this missing feature is the creator himself.
BattleGrounds is a multiplayer experience, and one of the best multiplayer experiences you can find right now, but what it’s missing is a single player mode. Granted, not every single game needs a single player mode, but it can be a good way to better practice the game mechanics and also for people who need some story to really get engaged in the game.
As it stands now, you’re basically tossed into the middle of nowhere without a lot of explanation as to why. For many, that’s just fine, it’s not about knowing what the character ate for breakfast or what their motivations are, but you can’t knock a great single player experience either. Greene partook in an AMA on reddit and revealed that he’s very interested in adding a single-player mode to BattleGrounds:
“I would love to add a single-player campaign to the game,” he revealed. “I think the island we have could be a great location for an interesting story, but unfortunately we just don’t have the time or the resources for this at the moment!”
In the meantime, they’re working on more imminently important features, but it sounds like single-player is definitely something on their minds, but it is taking a backseat for the time being so the team can work on more pressing matters.
“We do have plans to add systems like this,” Greene explained. “We also want to add a character leveling system and weapon skill systems (that doesn’t affect game-play) and other progression systems. We’ll have more info on these once we get a chance to fully plan them out.”
The reason he pointed out that these skill and leveling systems won’t impact game play is because each game that you enter into is like a blank slate. Everyone starts with nothing. If some people were to have even a slight advantage at the start of a game, beyond just talent and experience, it could put in a much higher barrier to entry and be frustrating for new players.
Even the idea of a single-player mode is controversial to some, as some prominent players have argued that one of the obstacles you should have to overcome is simply learning all the weapons and how to use them effectively, by getting into the game and paying your dues. In the game, you give away your location when you fire a weapon as others nearby can hear it, so even learning the weapons and getting experience with them comes with its own set of risks.
In a single player mode where you don’t have those same stakes, you can get better at shooting without having to “pay your dues” like the more experienced players have previously had to do. This argument may sound a bit like gatekeeping, and not everyone agrees that you should have to cut your teeth on the battlefield. What do you think? Does a single player mode, or even a training mode / practice range, take away from an important learning curve that new players should have to overcome, or does it just make sense to give players a chance to get better at the game before getting completely owned their first few days playing?
Since you don’t really level up in any game-changing way, it’s really you as the person playing the game that “levels up” with experience, learning the map, learning the guns, understanding bullet drop and distances, and learning to get a feel for predicting your enemies movements. In any case, there are still custom game modes, including zombies and such, that can work for people who are looking to brush up on their marksmanship.
If you love the idea of playing single player PUBG, just hold your horses, because it sounds like something they want to do, but it also sounds like something that won’t be happening any time soon. so there’s plenty of time to wait to find a game, wait for it to load and wait to finally parachute only to be killed after 10 minutes of looting by a sniper in a bush that you didn’t even see before getting shot in the head. It’s the high-stakes that make this game so intense, so fun, but also very frustrating at times.